Ink Master [PORTABLE]
The final challenge was a marathon tattooing of up to 18 hours for the finale of season one. The season two finale did not share this format. Instead, it consisted of the three finalists meeting with their respective canvases for four six-hour sessions to create a final piece. This final piece did not require a specific tattoo genre or location for the artist to tattoo. Instead, the artists could choose those aspects for themselves, and the only restriction they faced was a time limit. The season three finale followed a similar format to the season two finale. However, the artists were allowed five seven-hour sessions for a cumulative 35-hour master canvas tattoo.
Madden celebrated the news on Instagram August 5, writing: "I'm very excited to be joining on for the next season and chapter of @inkmaster on @paramountplus can't wait to get started with this crew."
An ink master is an individual who utilizes the powers of the medium of ink. It may appear to be illusory tattoos, bodily-enhancing runes, or even compelling prose that can command with a stroke of the quill.
You can make an ink master quickly by following these suggestions. First, Intelligence or Wisdom should be your highest ability score, followed by Constitution. Second, choose the Cloistered Scholar background, from page 146 of the SCAG.
At 1st level, you chose a discipline of inking art. Choose between Tattoo Augment, Ink Summoner, and Scriptmaster all detailed at the end of the class description. Your choice grants you features at 1st and again at 5th, 11th, 15th and 20th level.
Your manifestation lasts for 1 minute. It ends early if you are knocked unconscious. You can also end your manifestation on your turn as a bonus action.Once you have manifested the maximum number of times for your ink master level, you must finish a long rest before you can manifest ink again. You may manifest as many times per your level as shown on the Ink Manifestations column of the ink master table.
Like a master typist, no, even faster, you can transcribe printed works of ink and copy them. Starting 1st level, as an action, you cause writing from one source you are touching (such as a book) to be copied into a book, paper, or parchment. You copy up to Xd10 pages at once, where X equals your Intelligence modifier. You create a perfect duplicate of the original in text. You can only copy nonmagical text, not illustrations or magical writings (such as the text of a spellbook, a spell scroll, or a sigil). If the source contains normal and magical writing (such as a letter with explosive runes), only the normal text is copied, leaving blank space in the copied text where the magical writing would be expected. Likewise, if the target contains text and illustrations, only the text is copied.
You're like a scholar with your knowledge of inks and their messages. It's not just the medium; you know anything it is used to write. You can interpret and understand the languages written in the inks, as a master of the medium in more ways than one. Starting at 5th level, you can understand the language of anything written in ink.As an action, you touch a book, scroll, or some other medium with writing and absorb the knowledge contained within as if you had just read it. This is equivalent to a solid reading but not deep study, as you do not gain perfect recall of the information, just whatever you would have gotten from reading it completely once. You cannot read magical books or texts with this feature.
The following are runes available to you as per your Runic Art feature. They are only to be used for the scriptmaster subclass, as they require a masterful and learned mind to utilize fully. If a rune has a prerequisite, you must fulfill that prerequisite to take it.
Prerequisite: 5th-level inkmasterUsing a mark of serenity, you can bring those undead to peace, and impose nonviolence on those living. As an action, you can mark a creature within 60 feet of you with this tattoo. For the next minute, the marked creature has disadvantage on their attack rolls. If the creature is undead, they also take force damage equal to your proficiency bonus at the beginning of each of their turns that they are marked. You may use this rune a number of times equal to your Intelligence modifier, regaining use when you finish a long rest.
Prerequisite: 17th-level inkmasterWith a quick reflex, you can try and staunch magic before it takes effect. As a reaction, you can target one creature within 60 feet of you that you can see about to cast a spell. Your sealing rune appears over their head and nullifies the spell they were about to cast, making it have no effect. A rune appears on their forehead, making them unable to cast spells for the next minute. You can use this rune once, regaining use when you finish a short or long rest.
Prerequisite: 2nd-level inkmasterUsing this rune allows you to blast away opponents. As a reaction, you make a melee weapon attack against a target that moves within 5 feet of you. On a hit, the target takes 2d6 force damage and is shoved backwards by 15 feet. 041b061a72