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Plants Vs Zombies 2 - Its About Time REPACK



Play Plants vs Zombies 2 on PC and enjoy this casual game from the large and gorgeous display on your PC! The botanical battle rages on. Grow powerful plants and collect strong horticultural headshots to fight the zombies.




Plants vs Zombies 2 - Its About Time



Enjoy an offline casual strategy game where you can earn seed packets and use them to feed your powerful plants. Increase the power of your strikes, strengthen your defenses, shorten the time it takes to plant, or learn new skills entirely. Earn more money and piatas to top the leaderboards, level up through leagues, and become the ultimate garden protector.


Plants vs. Zombies 2: It's About Time, commonly shortened to Plants vs. Zombies 2, is a tower defense game released by PopCap Games. This game is a sequel to Plants vs. Zombies. It was released for iOS devices on Thursday, August 15, 2013. In this version, the player battles new zombies in a time travel motif.


After the events of Plants vs. Zombies, zombies once again attack the front yard. After the zombies are all defeated, the player gets the hot sauce and gives it to Crazy Dave for his taco. After eating it, Crazy Dave laments about wanting to eat the taco again. Enter his partner, Penny, a time traveling trailer. Unfortunately, Penny ends up warping Crazy Dave (and you) deep into Ancient Egypt, revealing that they time traveled 4500 years in the past. Oh, and there's more zombies.


Zombies are invading your home again, but matters take a turn for the science fiction when Crazy Dave eats a most delicious taco. You must command your army of undead-killing plants for a second time as you go back in time in search of Crazy Dave's taco.


PopCap first released Plants vs. Zombies 2: It's About Time exclusively on IOS devices. PopCap added more plants, zombies, and mechanics to the game. The most notable change from the first game, however, is the fact that Plants vs. Zombies 2: It's About Time is a free-to-play game.


Plant food allows the player to power up one of his or her plants. To power up a plant, the player clicks on the plant food icon at the bottom of the screen and then clicks on a plant that has been placed. Every plant in the game can be powered up and each plant's power-up is unique and usually involves a beefed-up version of their usual attack or ability. Plant food is collected from zombies. Throughout a level, zombies will randomly come out with a green glows. This glow signifies that they will drop plant food once killed. Once the plant food is dropped, it floats around the screen until the player clicks on it and collects it, similarly to sun.


Three new abilities the player can use at any time were added to the game: Power Pinch, Power Toss, and Power Zap. To use these powers, the player clicks on the corresponding icon at the bottom of the screen and then he or she is given several seconds to use the power. Each power allows the player to use touch-device gestures to easily kill zombies. Players pinch zombies away with Power Pinch, flick zombies into oblivion with Power Toss, or press and electrocute zombies to dust with Power Zap.


The game introduces eight new zombies per level and new plants. All of the old favourites and new zombies, including a chicken throwing zombie, to an undead character that plays Western music on a piano, which summons a horde of zombies.


Through the new free-to-play model, the game allows players to dispatch zombies with special paid abilities. Players can flick zombies away with a swipe of a finger, electrocute them by pressing on a zombie and pinch off a zombie's head by making a tweezing motion. With a new mechanic called Plant Food, players are able to temporially upgrade plants with overpowered abilities, with the exception of the chili and cherry bomb because they explode immediately. For instance, giving a sunflower plant food will instantly award a whole bunch of sun. Plant food is dropped during levels or can be bought; however, remaining plant food does not roll over with each level.


The very first time you launch "Plants vs Zombies 2," you are greeted with a cluster of things on the screen. There's a camera button for who knows what, followed by an input box (with no label, I assume it's for my name). There's a blue Facebook section beneath it, but it's covered up by the on-screen keyboard. I punch in my name, and sure enough, it's a connect-to-Facebook option hiding behind there! I'm also prompted about enabling Push Notifications, but I politely decline. Something else I've noticed is there's a progress bar at the top: "New Content Downloading..." I though this game just launched? New content? I'll give them the benefit of the doubt by assuming it's day-one bug fixes and carry on.


The first new feature I ran across was Plant Food. Plant Food, when applied to a plant such as the Pea Shooter, gives it a powerful attack boost for a few seconds. You can obtain this Plant Food two different ways: you can kill glowing green zombies, or you can purchase them for 1,000 Coins (approx $0.60) each. You can hold three of these at a time and can purchase an upgrade to carry more. Plant Food is only good for the current level; it does not carry over.


Unlike in the first "Plants vs Zombies" game, you can remove Tombstones without a special plant. These tombstones are particularly annoying in their own right, though. If you are attempting to fire on an enemy and there is a tombstone between your plants and the zombie, your plant must first destroy the tombstone by blasting it to bits, which is a pretty slow process. Once the tombstone is destroyed, you now have a clean line of sight and can fire upon the zombies normally. Zombies have the ability to just slide on past tombstones. This is problematic, because your generic Pea Shooter will spend all it of its time destroying the tombstone, and before you know it, the zombie is munching away at your precious plants. One way to combat this is by the use of catapult style plants, such as the aptly named Cabbage-pult. These plants can lob their payload over the tombstones and hit the zombies normally.


Aside from a few new features thrown in, the core game play remains largely unchanged. You still a plant selection at the beginning of each stage, five rows, mowers at the end of each row, new plants that unlock as time goes on, etc. This isn't necessarily a bad thing, though. The game feels familiar enough that someone who played the first one can skip the tutorial pretty easily, but there is enough new stuff going on that you don't feel like you're playing the same old game with a new title. A few times, I found myself overwhelmed when trying to collect the sun as it spawns, stopping what I can only assume is a Ra (the sun god) zombie from stealing my sun power, collecting coins dropped from enemies, grabbing Plant Food dropped by glowing green zombies, activating the Plant Food abilities if needed, and placing my new plants all at once. I can't imagine how hectic it would be if you tried using one of those three powers during all of that.


Plants Vs. Zombies 2: It's About Time is, by start date, NCS's 65th Let' Play and it's a game for (currently) iOS (iPhone/iPod Touch). It is the sequel of one of the most popular NCS' Let's Play (by views count) Plants Vs. Zombies. NCS stated in the first episode that he won't be purchasing the optional power plants. He will be playing the game "like a broke would". He also said that he could be making bonus videos showcasing them. However, he broke this "rule" in episode 11 where he purchased keys to open the last gate in the first world of the game then proceeded to do it again in part 30. The let's play went on hiatus on Dec. 1 2013 then Tim came back back to it for a short time on May 17, 2014 through June 2014. Then, it went back to hiatus.


1. Chili Beans are supposed to straight up insta-kill stuff, not damage it2. Endurians can only damage two zombies at a time3. Frozen plants are not ignored by lobbers if the zombies are present on a lane - they should prioritize zombies if they are present on a lane (however maybe leave this one for now?)4. Plants that are supposed to emanate heat are just not doing so5. Cherry Bomb not only insta-kills gargs and but also ignores Sarcophagus' armor (his armor is basically a layer, it is not supposed to be JUST some additional hp like the Buckethead)


1. Potato Mines SEEM to sometimes trigger from and deal damage to zombies on adjacent lanes - not sure how to recreate it tho and I should've done more testing2. Football Mechs eat stuff while pushing, hence they can eat the Chili Bean or Endurian and be damaged by them (also that is how i found out that Chili Bean does not insta-kill - the mech did not die after eating)


On the current version 0.35, the fast pacing of this game is very unique, I like it. Still, there are some bugs that can lead to a frustrating lost, and balance change need to be implemented. Some plants and zombies are too overpowering and others are quite undervalued.


Some of the new plants include the rough and ready Bonk Choy for close range melee attacks, and Lightning Reed, which excels in repelling the zombie chickens you might find in the new Wild West world. Amongst the new power ups you will find is Plant Food, which gives each plant a unique, momentary boost that can turn a frantic battle with the undead in your favour. There are also just-in-time touchscreen Power-Ups: Pinch, Flick and Zap, which lets players directly interact with their zombie foes and turn the tide in their favour.


Crazy Dave is a key PvZ character that we know the audience loves, so it seemed only right to put him front and centre in the sequel. Time travel is a great way for us to have varied and silly scenarios where we can introduce new plants, new zombies and great new ways to play.


So much of what made the original game so popular was just how approachable it was. Anyone of any age could pick it up and play it regardless of prior video game knowledge and skill. It had a broad appeal and was simple. We wanted to make sure we kept that simplicity in PvZ 2, so it was vital we didnt change too much of the core mechanics. But we still felt we could create a fresh, new experience with new plants and new zombies. We think we have struck the right balance in PvZ 2. 041b061a72


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